Most nézem a a készülő mugenem (ami az NBA2 enginjére épül) plugin mappáját, és nézve a fájlokat van olyan többek között, hogy "in_vorbis.dll", valamint "in_mp4.dll" nos ezek videó állományokra utalnak, ami szerint elvileg videókat is hozzá lehet adni. A kérdés, hogyan leheséges ez egyáltalán?
S tudom pont én kérdek ilyet, de hátha valaki jobban tudja. Azt meg tudnátok mondani, hogy itt miért van az, hogy a lövdéket, nem lehet látni a játék közben? anim kórjda 2515
az animációval magával nincs gond, mivel egy másik táamadáshoz felhasználva jól lehetett látni.
; Big Bang (Grande Explosăo do Super Vegeta)
[Statedef 2500]
type = S
movetype = A
physics = S
ctrl = 0
velset = 0,0,0
poweradd= -1500
anim = 10000
[State 2500, 1]
type = assertspecial
trigger1 = time = [0, 380]
flag = nomusic
[State 3231, 1]
type = superpause
trigger1 = time = 0
time = 380
movetime = 380
anim = -1
darken = 0
[State 3231,3]
type = Envshake
trigger1 = AnimElem = 1
time = 380
ampl = 2
freq = 400
[State 2500, PlaySND]
type = PlaySnd
trigger1 = Animelem = 1
value = 730,0
volume = 255
[State 2500, PlaySND]
type = PlaySnd
trigger1 = Animelem = 1
value = 730,1
volume = 255
[State 2500, PlaySND]
type = PlaySnd
triggerall = Var(1) = 0
trigger1 = TimeMod = 20,0
value = 730,1
volume = 255
channel = 0
[State 2500, PlaySND]
type = PlaySnd
trigger1 = Animelem = 4
value = S700,0
volume = 255
[State 2500: StopSnd]
type = StopSnd
trigger1 = (life = 0) || stateno != 2500
channel = 0
[State 2500, Aura]
type = Explod
trigger1 = animelem = 1
anim = 731
ID = 731
postype = p1
sprpriority = 12
removetime = 380
bindtime = -1
ownpal = 1
scale = 0.80,0.80
removeongethit = 1
supermove = -1
[State 2500: ball mao]
type = Explod
trigger1 = animelem = 3
anim = 2515
ID = 2017
pos = 38,-34
postype = p1
facing = 1
bindtime = -1
removetime = 360
supermove = -1
removeongethit = 1
sprpriority = 2
[State 2500: antes bigbang]
type = Explod
trigger1 = (Time = 360)
anim = 2715
ID = 2018
pos = 25,-34
postype = p1
facing = 1
bindtime = -1
removetime = 40
supermove = -1
removeongethit = 1
sprpriority = 2
[State 2500,1]
type = playsnd
trigger1 = AnimElem = 1
value = 2500,0
volume = 255
channel = 5
[State 2500,2]
type = Helper
trigger1 = AnimElem = 4
helpertype = normal
name = "Big Bang"
id = 2502
pos = 33,-35
stateno = 2015
keyctrl = 1
ownpal = 0
[State 2500, 0]
type = ScreenBound
trigger1 = P2MoveType = H || BackEdgeBodyDist < -1
value = 0
movecamera = 0,0
[State 2500, 0]
type = Width
trigger1 = P2MoveType = H || BackEdgeBodyDist < -1
value = 0,0
[State 2500, 3]
type=ChangeState
trigger1=AnimTime=0
trigger1=Pos Y < 0
value=1500
[State 2500, 4]
type=ChangeState
trigger1=AnimTime=0
value=0
ctrl=1
; Big Bang
[Statedef 2015]
type = S
movetype= A
physics = S
anim = 2715
poweradd = -1500
ctrl = 0
[State 2015, 1]
type = HitDef
trigger1 = Time >= 0
attr = S, NA
animtype = Hard
velocity = 10,0
accel = 0,0.1
damage = 250,250
numhits = 1
guardflag = MA
pausetime = 1,5
getpower = 0
sparkno = S1234
guard.sparkno = S1234
sparkxy = -10,50
hitsound = S701,0
ground.type = Trip
ground.slidetime = 15
ground.hittime = 20
ground.velocity = -20,-10
airguard.velocity = -3.5,-2.75
air.type = Low
air.velocity = -20,-8
guard.velocity = -20
fall = 0
fall.recover = 1
[State 2015, 2]
type = AfterImage
trigger1 = time = 0
time = 20
trans = add
PalContrast = 233,233,233
TimeGap = 2
FrameGap = 1
length = 15
[State 2015,3]
type = Envshake
trigger1 = movecontact = 1
time = 10
ampl = 2
freq = 300
[State 2015,4]
type = VelSet
trigger1 = time >= 0
x = 15
y = 0
[State 2015,GetHit]
type = HitOverride
trigger1 = time = 0
time = -1
attr = SCA,NP,SP,HP
slot = 0
[State 2015, 5]
type = DestroySelf
trigger1 = movecontact = 1
[State 2015, 6]
type = Envcolor
trigger1 = movecontact = 1
time = 4
[State 2015, 7]
type = DestroySelf
trigger1 = time = 100